Building
Step-by-step guide on compiling Plugify as a standalone modding tool.
This guide provides instructions for building S2-Plugify, a standalone launcher for Plugify designed to run games while injecting Plugify directly. The build process is nearly identical to building the core Plugify library, with one key difference: the target name should be s2-plugify
instead of plugify
.
Key Difference
When building S2-Plugify, ensure that you specify the target name as s2-plugify
instead of plugify
. For example:
Steps to Build S2-Plugify
Clone the Repository
Clone the S2-Plugify repository to your local machine:
Generate Build Files
Create a build
directory and generate the build files using CMake:
Build the Project
Build the project using the following command. Note: The target name is s2-plugify
.
Verify the Build
Once the build process is complete, the compiled files will be located in the build
directory. Verify the build by checking for the following files:
s2-plugify.exe
(Windows)s2-plugify
(Linux)
Detailed Build Instructions
For more detailed instructions on building Plugify (e.g., configuring CMake options, enabling tests, or building documentation), refer to the Building Plugify guide. The process is identical, except for the target name (s2-plugify
instead of plugify
).
Troubleshooting
Common Issues
- Build Fails:
- Ensure that you have the correct version of CMake and a compatible C++ compiler installed.
- Verify that all dependencies are available and properly configured.
- Target Not Found:
- Double-check that you are using the correct target name (
s2-plugify
).
- Double-check that you are using the correct target name (
- Missing Files:
- Ensure that the repository was cloned correctly and that all files are present.